

Unfortunately, that's where my compliments end. It's handy, and gives a nice level of control when desired.
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When in this pause, it's possible to select a specific point in the area and have Spidey automatically zip there. I also appreciated the "web rush" which puts the world into super-slow-motion. Each of Spider-Man's hands is controlled by its own button when in the air, so it's possible to pull off some smooth-looking moves, including going around corners and varying height and trajectory on the fly. To start with the good, the game's at its best when Spidey is swinging between skyscrapers and maintaining good momentum. I found myself skipping through the convos as quickly as possible to get back to the action, although that's not to say the action is much better. The writing is low-rate stuff that's not worth the time it takes to click through, and the "choose which question to ask" segments don't seem to alter any outcomes. Not having seen the new Spider-Man film, I can't say how closely its story hews to the source material, but I can hardly imagine someone will come to this game for the plot.

Despite a few touch-ups and tweaks, this creaky, tired game could easily pass for something from the very early days of the PS3, or even the PS2. I haven't played a Spider-Man game in quite some time, but after starting The Amazing Spider-Man 2 on PS4, I had an intense sense of déjà vu. WTF Do we really need to cover Uncle Ben's death again?!? LOW Repeated failures when rescuing people from burning buildings. HIGH Swinging smoothly in a maze of skyscrapers.
